
So Little Slime
So Little Slime
Made for the Stop Killing Games community jam!
Theme: Limited Lifetime
The Dissolver has it good, living in a dank dungeon to call home and access to a steady supply of high quality slime food. All in exchange for stopping pesky adventurers from entering the necromancer's lair.
Life is great!
That is until The Dissolver starts letting in one too many adventurers slip past it as they've grown wise to its dissolving tricks.
The necromancer is not happy.
The Dissolver will need to learn to be a little more "crushy" if it wants to maintain its cushy dungeon lifestyle, and quickly, before it runs out of slime!
Known Bugs
⏣ Sometimes the blobs points intersect in such a way that it will fail to draw for a moment.
⏣ ;Sometimes you can surf very fast on a skeleton.
⏣ Very rarely, you may get launched out of the arena entirely. Sorry! If this happens, you can restart from the pause menu.
Platforms
⏣ Tested on Linux
⏣ Play in Browser
⏣ Windows Compatible
Features
⏣ Single Player
⏣ Controller Support
⏣ Keyboard & Mouse Support
⏣ Offline Play
⏣ Available in English
⏣ Made with Love
Accessibility
⏣ Configurable Controls
⏣ Keyboard Only
This project is open source! See the code on our Codeberg
Published | 14 hours ago |
Status | Released |
Platforms | HTML5, Windows, Linux |
Rating | Rated 4.0 out of 5 stars (1 total ratings) |
Author | Wandering Door Games |
Made with | Godot |
Tags | Arcade, foss, Godot, Open Source, Singleplayer |
Download
Click download now to get access to the following files:
Comments
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For some reason, it didn’t run as a game on Windows, but the browser version works. I was amused by the rare physics glitches
(I don’t speak English well, so I use a translator)
Sorry to hear that you had trouble with the Windows build, but we're glad you at least got to play/enjoy the web version.
We were able to download and run the Windows .exe successfully on our Windows 10 setup and also via Wine so we're not really sure what the issue could be unfortunately.
If you're still looking to run the Windows version, the only suggestion we have is you could go to %AppData%/Godot/projects and look for our project and you may be able to find a log file with more information if Godot successfully ran it.